Section - Staging Area
The description of Staging Area is "[if location is not lit by flashlight and location is not lit brightly]Faint [shafts of light] from your dimming headlights seep through the empty window frame, but you can barely make out anything of the interior[otherwise]It's obvious this place has been abandoned for years. Cold night air breathes through [holes in the roof] and everything is strewn with [sand] and [patches of mold]. [The boarded-up door] is southwest, alongside the empty window frame; other rooms lie north and east[end if]." Understand "empty/frame" as the pane of cracked glass when pane of cracked glass is open.
A pane of cracked glass is a window. It is outside of Staging Area and inside from Crumbling Concrete.
Some shafts of light, some holes in the roof, and some patches of mold are scenery in Staging Area.
[Exercise 4.5][The initial appearance of pane of cracked glass is "In a pane of cracked glass you catch a momentary reflection of [the random portable thing in location]."]
[Exercise 3.2][An overturned bookcase is a fixed in place enterable supporter in Staging Area.]
A hole in the floor is a fixed in place open unopenable container in Staging Area. "The floor has half-collapsed near one corner[if duct tape is in the hole], revealing a hole criss-crossed with [cobwebs][end if]." The hole in the floor is undescribed.
Some cobwebs are in the hole. Understand "spiderweb/spiderwebs/cobweb/spider/spiders/web/webs" as cobwebs.
Instead of touching or rubbing or attacking or pulling the cobwebs when player holds courage: try taking cobwebs. Instead of touching or rubbing or attacking or pulling the cobwebs: try taking the duct tape. [Since we already have a nice response for the duct tape about being too afraid to reach in the hole.]
A roll of duct tape is in the hole.
Instead of taking something enclosed by the hole when player does not hold courage: say "[one of]You reach your hand towards the hole, then pull back with a start as you brush cobwebs. Nightmare visions of fat black spiders shudder through your brain. No way are you reaching in there.[or]Yeah, sorry, but you're not putting your hand in there.[stopping]".
After taking the duct tape: say "[one of]You reach down into the hole[if cobwebs are on-stage], brushing the cobwebs away impatiently,[end if] and pull out the duct tape.[or]Taken.[stopping]"; now cobwebs are off-stage.
Instead of taking cobwebs when player holds courage: say "You impatiently brush the cobwebs away."; now cobwebs are off-stage.
Instead of inserting anything into the hole: say "Sounds like a good way to lose something forever."
A metal desk is a fixed in place undescribed supporter in Staging Area. A drawer is an openable closed container. It is part of metal desk. The flashlight is in drawer.
Understand "beam/cold/blue/metal/hefty/large/lump/lumpy/something/switch" as the flashlight. Understand "flash light" or "light" as the flashlight.
Staging Area is either dim or bright. Staging Area is dim.
Instead of going to a room regionally in Office Interior from dim Staging Area: say "You take a step and crack your shin against what feels like a metal desk. Ouch." Instead of going nowhere from dim Staging Area: try going north.
Instead of examining anything in dim Staging Area: say "You can hardly see anything in here; touch is about the only way you could navigate."
After touching desk in dim Staging Area: say "You feel around the edge of the desk, and find that it has a drawer."
After opening drawer in dim Staging Area: say "You slide the drawer open by feel in the darkness. Something large and lumpy rolls around inside-- a flashlight?" Instead of opening desk: try opening drawer.
After taking flashlight in dim Staging Area: say "Yeah, it's a flashlight all right. You grip it in sudden relief, turning it in your hands till your finger finds the switch."
Before switching on flashlight when Staging Area is dim: now metal desk is described; now hole in the floor is described; now every handled visible thing is described; now Staging Area is bright.
After switching on flashlight: say "Your surroundings spring into brightness around you."; try looking.